If you have Nuka World you can get +25AP from a fourth rank, which may give you an extra VATS activation. Use this with Dogmeat and you'll get reduced damage taken, increased damage dealt and more carry weight. There's a reason I put this on the list and not Inspirational, and that's due to the heavy CHA investment that Perk requires. You can nearly triple the DR/ER of a piece of armor when it's fully upgraded and may even increase your AP or carry weight. It's especially helpful if you want to sneak around in light armor to make your ninja stealth attacks more effective. It's a no brainer to take some ranks in this, particularly if you won't use power armor. You'll want to survive battles, and this helps you do so.
#Fo4 automatrons op upgrade
This synergizes with big leagues, as it gives you larger bonuses when you upgrade a piece of gear and have the melee perk. Lets you upgrade your melee weapons freely, although you can always take parts off other weapons of the same type and replace them with standard variants. Far, far better? It works with blitz even when you initiate melee from longer ranges and stacks with its damage, so you're doing well over double damage from long range. As soon as you stop, and you're considered stopped. This does work with VATS, even if you're moving. The third rank isn't worth it, but the first 2 are incredible. Every time you stop, rooted instantly kicks in and provides you with +50 damage resistance (at rank 2) and +50% Melee damage. This is an amazing perk for a melee build. It's possible to teleport between enemies with this perk and quickly clear a room if you've got the AP for the job. With the second, it'll let you get the jump on opponents from a rather large area while also increasing the amount of damage you do based upon the distance. This will help you outpace your enemies in damage so that you can go toe to toe with deathclaws and smash gunners before they can harm you.īlitz lets you initiate VATS from greater distances with its first rank. Obviously this is the most important perk here, and you should take it every time it's available for another point. Use your best judgment and do what feels right based on your character's current needs. Making your build a bit balanced and gradually getting all the perks is part of the fun. If you for example went all strength to get Rooted, you'd be shorting yourself on some other perks for a time. These are not necessarily in the order you should get them, but are somewhat ranked by the power potential they provide. You will likely want 4/4 in order to have access to hacker and locksmith, but that is all! Late-game, 6 points in INT for Science! could come in handy depending upon what modifications for your weapons and armor require.
![fo4 automatrons op fo4 automatrons op](https://i.redd.it/eykut2f71hs61.png)
#Fo4 automatrons op full
See a full list of guides on the Nuka World page.